Zehir

Uniquely amongst the great clans of the Eórdic Age, the people of Zehir trace their ancestry back not to Middangeard, but to a land far across the southern sea. In the realm of Iztan, a civil war within House Alkubra of the Two-Headed Cobra laid waste not only to its vast empire, but to the very land itself.

 

With their homeland an uninhabitable ruin, survivors of the war joined the prince Ruhin al Zehir in his self-imposed exile. After much hardship and countless miles at sea, the fleet of refugees encountered a chain of islands leading to the shores of what seemed to be an entirely new realm, full of promise and potential - the land we know as Middangeard. 

 

But the Iztani refugees met with further calamity within a year of their landing. Without warning, the islands themselves broke forth into clouds of smoke and ash, and flame spewed from the broken stone. Over half of the Iztani settlers were wiped out in a single day, including Prince Ruhin. Some among those who remained began to despair, proclaiming there was a curse within the land that held nothing but further death and ruin.

 

The prince’s surviving daughter, Princess Enquisse al Khalas, refused to let her people lose heart. She gathered together the fragmented Iztani and took them to the sea once more. They followed the coast of Middangeard further east, coming upon a wide estuary that led into a winding river canyon. Within the shadow of the canyon walls, the Iztani built a new settlement that served as the foundation for their restoration. To signify the start of a new era and to honor the prince that had led them out of exile, they named themselves Zehir, the clan of the Rattlesnake.

zehir final
zehir final

Taansko is untrusting of Zehir, reluctant to have too many dealings with them and keeping an eye on any bands of Zehir warriors that they might come across.

Jernhode are willing to trade with them, although the Rams never makes formal alliances and keeps Zehir warriors restricted to the foothills of their mountain strongholds.

Ulvriskar seldom makes it far enough south to deal with Zehir, who are wary of the savage Wolverine clan.

Zehir sees Vulpaa as an elusive nuisance, but altogether holds no strong feelings of ill will towards them.

Although they don’t practice magic as Mottamork does, Zehir has a great respect for the power that the Vulture clan wields. In their exile from Iztan, the Rattlesnake clan has found an ally in Mottamork.