Bozeman Summer Camp

July 22-29

Location: Glen Lake Rotary Park

Ages 8-16

Tuition: $339

Click for our Refund, Cancellation & other policies.

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Adventures in Cardboard uses the power of fantasy storytelling to explore and combine crafting, improvised roleplay, and tactical competition into creative mythic outdoor play.
STEP INTO A WORLD OF SWORDS AND SORCERY, LABYRINTHS, MYTHICAL HEROES AND LEGENDARY BEASTS! JOIN VISITING ARTISTS AND LEARN TO MAKE JUST ABOUT ANYTHING OUT OF CARDBOARD! ADVENTURES IN CARDBOARD SEEKS TO RE-INSPIRE CREATIVE OUTDOOR PLAY BY IMMERSING PARTICIPANTS IN FANTASTIC WORLDS THAT THEY HELP TO CREATE.

Be initiated into an ancient and esteemed House of The Realm and jump into live-action adventure gaming! Build your own arms and armor! Create your own culture and histories! Defend your lands from monsters and opposing Houses! Construct labyrinths! Battle on trails and across fields as you seek out lost relics of power! Tell a hundred stories by your work and deeds in the most enchanting and mystical parks! Join us as the mundane existence of everyday life drifts away to the adventures and tall tales made and shared in a fantasy realm. Our mythical realm is a dangerous place, but our camps are safe places of all people, of all genders. Bring your reality into our open world and expand everyone’s horizons! Join us as we expand our own horizons beyond the shallow hills of Minnesota to the majestic mountains of western Montana!

Professional Staff

artists & teachers lead all activities

Strong Staffing

1 staff person for every 5 or 6 campers

Full Days

Monday-Friday, 9am-3pm, low structure, maximum fun

Elementary, Middle & High

ages 8-16

Dragons

we really love fantasy play

What to Expect

  • free role play and building in the village,
  • the creation of individual props, costumes, arms & armor,
  • playing tactical and exploratory games on the trails

Adventurers will have elective opportunities over the course of the week to customize their experience and by Thursday and Friday campers can pretty much gravitate to their favorite activities as they like.

The Armory

Build anything you want for your character or your group.

Adventurers begin by designing their own arms and armor: the Realm can be a dangerous place after all. Work independently or collaborate with a team. Add spikes, fins, scales, plates, helmets, gauntlets, shields limited only by your imagination. Go classic or go mythic. Create your heirloom sword, ax, mace, halberd, spear or other deadly accoutrements. Use and improve what you make in daily games of capture the flag.

Or... scrap the arms and armor and work instead on magical tomes, artifacts of power, hoods, capes, crowns, wands and rings of power!

Or... work on a farmstead and corral, a shop in the village, a tavern with games of chance, a forest hut for your sorcerer or a library for your guild of wizened sages.

The Village

Design and build an actual village to inhabit, employ your trade, defend or attack. Make walls festooned with battlements. Raise towers. Install a gatehouse with portcullis, arrow-loops and drop-holes for defense. Add a smithy, a tavern, an inn, a stables, a thieves' den, a sacred temple, catacombs beneath the castle, anything goes!

Later in the week this sprawling fortification becomes the locus for many free role playing activities. It's final size and the variety of activities that go on inside of its walls is up to our collective imagination. And for every person who manages to become Queen or King? Beware the Sword of Damocles that hangs over your head!

The Games

Develop group identities and team strategies in daily competitions of Capture the Flag and other tactical games. Paved pathways become roads for bicycle patrols, open fields the grounds for pitched battles, shorelines and rivers the highways for longboat raids and woodland trails for haunted towers, wizardry and scouting! Always seek magic or unusual characters in such remarkable places when you stumble into them.

Adventurers are divided into six different Glorified Clans each with its own set of virtues and weaknesses. The Clans of Tahnsko, Ulvriskarr, Jernhode, Vulpaa, Mottamork, and Zehir collaborate and compete in games that seek to instill integrity, chivalry, creativity and collaborative play. Each Clan also possesses a growing history that you will develop and add to as your week progresses.

Registration Form

*Edit as of 4/1:

If you are encountering lag while trying to register and it keeps from completing registration, please email [email protected] with the header "Bozeman Summer Camp Registration Assistance"